// GameFrameX 组织下的以及组织衍生的项目的版权、商标、专利和其他相关权利均受相应法律法规的保护。使用本项目应遵守相关法律法规和许可证的要求。
// 
// 本项目主要遵循 MIT 许可证和 Apache 许可证（版本 2.0）进行分发和使用。许可证位于源代码树根目录中的 LICENSE 文件。
// 
// 不得利用本项目从事危害国家安全、扰乱社会秩序、侵犯他人合法权益等法律法规禁止的活动！任何基于本项目二次开发而产生的一切法律纠纷和责任，我们不承担任何责任！

using GameFrameX.Apps.Player.Player.Entity;
using GameFrameX.DataBase;
using GameFrameX.Monitor.Player;
using GameFrameX.NetWork.Messages;

namespace GameFrameX.Hotfix.Logic.Http.Player;

/// <summary>
/// 获取角色列表
/// </summary>
[HttpMessageMapping(typeof(ReqPlayerListHttpHandler))]
[Description("获取角色列表,仅限前端调用")]
public sealed class ReqPlayerListHttpHandler : BaseHttpHandler
{
    public override async Task<MessageObject> Action(string ip, string url, Dictionary<string, object> paramMap, MessageObject messageObject)
    {
        var request = (ReqPlayerList)messageObject;

        var respPlayerList = new RespPlayerList
        {
            UniqueId = request.UniqueId,
            PlayerList = new List<PlayerInfo>(),
        };
        if (request.Id == default)
        {
            return respPlayerList;
        }

        var playerList = await GetPlayerList(request);

        if (playerList != null)
        {
            foreach (var playerState in playerList)
            {
                var playerInfo = new PlayerInfo
                {
                    Id = playerState.Id,
                    Name = playerState.Name,
                    Level = playerState.Level,
                    State = playerState.State,
                    Avatar = playerState.Avatar,
                };
                respPlayerList.PlayerList.Add(playerInfo);
            }
        }

        return respPlayerList;
    }

    private async Task<List<PlayerState>> GetPlayerList(ReqPlayerList reqPlayerList)
    {
        // MetricsPlayerRegister.GetPlayerListCounterOptions.Inc();
        return await GameDb.FindListAsync<PlayerState>(m => m.AccountId == reqPlayerList.Id);
    }
}